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3ds Max Training in Noida

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Overview of 3ds Max

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games  & images. 3ds Max is used in the video game industry for creating 3D character models, game assets, architecture, and animations. With an efficient workflow and powerful modeling tools, 3ds Max can save game artists a significant amount of time.

Pre-Requirments

There is no pre-requirement in order to learn 3ds Max& it is easier to learn as compared to any other  3D software.However, basic knowledge of CAD would be an advantage.

3ds Max Duration
Training mode Weekdays Weekend Fastrack Online Fee
Duration 30-40 days 8 weekend 8 days As per requirement
Hours 60 hours 60 hours 60 hours Flexible
Mode Classroom Classroom Classroom Available


Syllabus of 3ds Max

  • Course Introduction
  • Learning Objectives
  • Configuring 3ds Max
  • Setting Up Units
  • Setting Display Units to Architectural
  • Assigning a Project Folder
  • Creating a Prototype File
  • Configuring the Default UI and Presets
  • Maximizing the Workspace
  • Synchronizing the User
  • Interface and Default Presets
  • Accessing the Help System
  • Understanding Object Interaction
  • Accessing the Help System
  • Understanding Object
  • Interaction
  • Pre-Planning the Production
    Developing the Storyboard Sketch Style
    Examining a Sample Storyboard
    Planning Scene Level of Detail
    Understanding Level of Detail
    Planning File Output
    Outputting for Print/Web
    Reviewing Still Image Types
    Examining Animation Output
    Reviewing Animation Output Types
    Working with Layers
    Previsualizing a Scene
    Configuring In Viewport Previsualization with Nitrous
  • Modeling in 3ds Max
    Understanding Shapes
    Saving Incremental Files
    Cloning Shapes
    Creating Outline Shapes
    Attaching Shapes
    Editing Closed 2D Shapes
    Trimming and Welding Splines
    Filleting a Vertex
    Understanding Mesh and Poly Objects
    Discovering the Editable Poly Object Type
    Converting Object Types
    Learning the Graphite Modeling Tools
    Working with the Paint Deform Tool
    Using the Conform Paint Tool
    Understanding 2D and 3D Objects
    Introducing Compound Objects
    Working with ProBoolean
    Using Shapemerge
    Aligning the Road
    Exploring More Editable Poly
    Merging Objects
    Working with Caddies
    Modeling Windows
    Modeling a Window Frame
    Modeling a Window Pane
    Examining Modifiers and the Modifier Stack
    Learning About Object Space Modifiers
    Adding a Bevel Profile Modifier
    Editing 2D Shapes
    Stacking Modifiers
    Editing Modifiers
    Understanding World Space Modifiers
    Editing the Map Scalar Modifier
    Understanding Object Painting
    Painting a Scene
    Discovering AEC Objects
    Building with AEC Walls
    Installing a Door
    Adding Windows
    Modeling – Best Practices
  • Introducing Materials
    Understanding the Slate Material Editor
    Creating Schematic Materials
    Learning the Arch & Design Material
    Adjusting Shaders
    Editing Reflectivity
    Assigning a Material
    Using Map Patterns
    Simulating Geometry
    Setting Transparency
    Calculating map sizes
    Creating a Tile Map
    Determining Map Coverage
    Adding a UVW Map Modifier
    Working with Unwrap UVW
    Working with Multiple Materials
    Discovering the Multi/Sub-Object Material
    Setting Material ID’s
    Editing Material ID’s
    Assigning a Multi/Sub-Object Material
    Understanding Blend and Masks
    Using a Blend Material
    Masking with Materials
    Understanding Substance Textures
    Working with Substance Textures
    Discovering Material Libraries
    Understanding Autodesk Materials Libraries
    Using an Autodesk Library Material
    Creating a New Library
  • Learning Direct and Indirect Light
    Discovering Daylight
    Placing a Daylight System
    Adjusting Location
    Adjusting Physical Sky
    Understanding Photometric Lights
    Enabling Streetlights in a Scene
    Changing Photometric Light Presets
    Understanding Indirect Light
    Calculating Indirect Illumination
    Working with Final Gather
    Setting Final Gather Bounces
    Using Sky Portals
    Learning about Global Illumination
    Setting Interior Night Lighting
    Using Photometric Web Files
    Enabling Global Illumination
  • Introducing Rendering
    Learning About Still Images
    Understanding Still Image Resolution
    Rendering Still Images
    Setting Render Presets
    Understanding Still Image File Types
    Choosing Still Image File Types
    Rendering Animations
    Understanding Image Resolution for Animations
    Setting Animation Resolution
    Understanding Animation File Types
    Creating a Preview Animation
    Rendering Sequential Images
    Using the RAM Player
    Saving with Animation CoDecs
    Discovering iRay
    Visualizing Realistic Lighting with iRay
  • Understanding the Camera’s Importance
    Discovering Traditional Camera Shots
    Learning Effective Camera Distance
    Changing Viewer Distance
    Discovering Depth of Field
    Adding Depth of Field to Control Focus
    Understanding Camera Angles
    Adjusting Camera Angles
    Discovering Composition Essentials
    Learning the Rule of Thirds
    Implementing the Rule of Thirds
    Discovering Diagonals
    Establishing Diagonals
    Understanding Animation Concepts
    Discovering Object Animation
    Exploring Keyframe Animation
    Keyframing a Moving Object
    Understanding Path Animation
    Animating on a Path
    Understanding Velocity Control
    Applying an Ease Curve
    Learning Camera Animation Basics
    Separating Camera Position and Rotation Control
    Animating a Dummy on a Path
    Linking a Hierarchy
  • Understanding Particle Effects
    Creating a Particle Flow
    Discovering 3ds Max Dynamics
    Simulating Rigid Bodies
    Draping a Tablecloth
    Using Render Effects
    Activating Mental Ray Camera Glare
    Adding a Volume Fire Effect
  • Considering Final Output
    Understanding Scene States
    Setting up Scene States for Rendering
    Understanding Batch Rendering
    Configuring a Batch Rendering Queue
    Configuring a Batch Rendering Queue
    Understanding Print Resolution
    Controlling Print Size
    Exploring Gamma Correction
    Setting Gamma Correction
    Creating Special Image Types
    Discovering the Panorama Exporter
    Creating a Panorama File
    Outputting for Cinema
    Saving OpenEXR Files
  • Introducing Lighting Analysis
    Understanding Lighting Analysis
    Learning Who Uses Lighting Analysis
    Discovering How Lighting Analysis is Used
    Identifying Lighting Analysis Integration
    Introducing LEED Certification
    Understanding LEED Certification
    Validating LEED Lighting
    Discovering the Lighting Analysis UI
    Using the Lighting Analysis Menu
    Working with the Lighting Analysis Assistant
    Identifying Issues for Lighting Analysis
    Examining Scene and Modeling Issues
    Building to Scale
    Understanding 3D Lighting Design
    Examining Real World Lighting
  • Understanding Lighting Preparation
    Creating a Ground Plane
    Discovering the Daylight System
    Adding a Daylight System
    Configuring the Daylight System
    Exploring Skylight Portals
    Adjusting Exposure Control
  • Rendering a Complete Analysis
    Adjusting Exposure
    Configuring Mental Ray
    Setting Common Rendering Settings
    Rendering a Final Image
 

Project Work In 3ds Max

Some of the amazing projects will be given to our students with the help of 3ds Max software and under the expert guidance of our mentors.
  • Interior Design Projects
  • Exterior Design Projects
  • Furniture Designing.
  • Toys Modelling. 
  • Industrial Product Designing.
  1. The trainers, at Techavera’s 3ds-max coaching institute at Noida, have long-served and hands-on experience in the technical field.
  2. Get the expert consultation at your fingertips.
  3. The trainers are highly certified, qualified, and proficient experts who have 8+ experiences in the technical domain.
  4. Get the smart consultation within the least possible time frame.
  5. The trainers have worked in well-known companies like IBM, HCL, Birla, sapient, Agilent technology, TCS.
  6. They are quite connectible with the hiring HRs of the multinational companies.

Frequently Asked Question about this Training Program

Yes , a beginner can learn 3ds max very easily.You just need to have huge patience, passion and dedication to get it completed , and you need to multiply your thoughts​ to implement what you have learnt from .

Reasons to join Techavera

  1. 3ds-max coaching at Noida is especially aimed to aid the trainees so as to provide the best 3ds-max coaching at Noida in no time in the comprehensive, concrete, and interactive manner.
  2. The 3ds-max coaching at Noida is exclusively designed to beat the current IT market.
  3. The 3ds-max trainers are well-equipped with technical skills, knowledge, and expertise.
  4. Techavera’s 3ds-max coaching Institute at Noida offers excellent services ranging from the IT training to development to the placement services.

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Hello everyone, My name is Sumit Singh. I completed my 3ds Max training from Techavera. It is due to the quality training provided by TECHAVERA that I got placed in NIIT Technologies. The atmosphere here is brilliant and you get a learning environment where everyone is studying hard to crack the exams.